Lesson 4.1.1

Intro to Transformations

A transformation is a function that moves, flips, or turns every point of a figure to create a new figure. Master the vocabulary of pre-image and image before diving into the specific types.

Introduction

Up to now, every figure you've studied has been sitting still. Transformations let us move geometry — slide it, flip it, turn it — and still talk precisely about the result. This lesson introduces the language every other lesson in Unit 4 depends on.

Past Knowledge

Coordinate plane (1.2). Points, segments, and angle measure (Units 1–3).

Today's Goal

Define transformation, pre-image, image, and prime notation. Classify transformations as rigid or non-rigid.

Future Success

Translations (4.1.2), reflections (4.1.4), and rotations (4.1.6) all use today's notation.

Key Concepts

Core Vocabulary

TermDefinitionExample
TransformationA function that maps each point of a figure to a new location
Pre-imageThe original figure (input)
ImageThe new figure after the transformation (output)
Prime notationA tick mark (′) on a letter to label the image point (read “A prime”)

Rigid vs. Non-Rigid Transformations

Rigid (isometry): preserves distances and angle measures — the shape and size stay the same. Translations, reflections, and rotations are rigid.

Non-rigid: changes the size of the figure. Dilations are non-rigid (Unit 7).

Mapping Notation

We can describe a transformation as a mapping rule:

This reads: “the point maps to the point .”

Worked Examples

Basic

Naming Image Points

is transformed. Name the image triangle and its vertices.

Add a prime to every vertex label:

The image is .

Intermediate

Identifying the Transformation Type

A figure is moved so that every point slides the same distance in the same direction. What type of transformation is this? Is it rigid or non-rigid?

“Every point slides the same distance in the same direction” is the definition of a translation.

Translations preserve distance and angle measure, so this is a rigid transformation (isometry).

Translation — rigid (isometry).

Advanced

Using a Mapping Rule

A transformation maps . Find the image of , , and .

Vector
,
Adjust the vector to explore
A(1,5)A(5,3)
B(-3,0)B(1,-2)
C(2,-1)C(6,-3)

Common Pitfalls

Confusing Pre-image and Image

The pre-image is the original (no prime). The image is the result (with prime). Always label carefully — and are different points!

Thinking “Rigid” Means “Doesn't Move”

Rigid transformations do move figures — the word “rigid” means the shape and size are preserved, not that nothing moves.

Forgetting Vertex Order

When you write , the correspondence is , , . Mixing up the order means you're mislabelling which point went where.

Real-Life Applications

Computer Graphics & Animation

Every frame of a video game or animated movie applies hundreds of transformations per second — translating characters, rotating cameras, and reflecting light. The mapping-rule notation you learned today is exactly how game engines store these operations.

Textile & Wallpaper Design

Patterns on fabric and wallpaper are created by repeatedly applying translations, reflections, and rotations to a single motif. Understanding which transformation was used helps designers build seamless, repeating patterns.

Practice Quiz

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