Lesson 2.18

Sketching Polynomial Graphs

This is the capstone lesson — you'll combine end behavior, zeros with multiplicity, turning points, and a few test points to sketch a complete polynomial graph by hand.

Introduction

You've learned every individual tool throughout Unit 2. Now it's time to put them all together. This systematic checklist produces accurate polynomial graphs every time, without a calculator.

Past Knowledge

End behavior, zeros, multiplicity, turning points — everything from Chapters 5-8.

Today's Goal

Follow a 5-step process to sketch any polynomial graph accurately by hand.

Future Success

Sketching graphs connects directly to analyzing rational functions in Unit 3 and modeling in calculus.

Key Concepts

The 5-Step Sketching Checklist

1

End Behavior

Use the leading coefficient and degree to determine where the graph starts and ends.

2

Find Zeros

Factor completely to find all x-intercepts.

3

Determine Multiplicity

For each zero, decide: cross (odd) or bounce (even).

4

Find the y-intercept

Evaluate f(0) to get the point where the graph crosses the y-axis.

5

Plot Test Points & Connect

Choose x-values between zeros, evaluate, plot all points, and draw a smooth curve.

End Behavior Cheat Sheet

Even + Positive

↗ ↗

Both ends up

Even + Negative

↘ ↘

Both ends down

Odd + Positive

↘ ↗

Down-left, up-right

Odd + Negative

↗ ↘

Up-left, down-right

Worked Examples

Example 1: Cubic from Factored Form

Basic

Sketch .

1

End Behavior

Degree 3, positive leading coefficient → down-left, up-right (↘ ↗)

2

Zeros

— all with multiplicity 1

3

Multiplicity → All Cross (odd)

4

y-intercept

→ passes through the origin

5

Test Points & Sketch

−3−114
−184−624

The graph enters from lower-left, crosses at , rises to a local max between and , crosses at origin, dips to a local min between and , crosses at , and exits upper-right.

Interactive Graph — verify your sketch:

Example 2: Degree 4 with a Bounce

Intermediate

Sketch .

1

End Behavior

Degree 4 (even), negative leading coefficient → both ends down (↘ ↘)

2

Zeros & Multiplicity

mult 2 → Bounce

mult 1 → Cross

mult 1 → Cross

3

y-intercept

Point:

4

Test Point

→ the graph is positive between and

The graph falls from upper-left, bounces at , dips down through , crosses at , rises to a peak near , crosses at , then falls to the lower-right.

Interactive Graph — verify your sketch:

Example 3: From Standard Form

Advanced

Sketch .

1

End Behavior

Degree 4, positive leading coefficient → both ends up (↗ ↗)

2

Factor Completely

3

Zeros & Multiplicity

, mult 2 → Bounce
, mult 2 → Bounce
4

Test Point Between Zeros

→ the graph dips to a local min of 1 at

The graph rises from upper-left, bounces at the origin , rises to , then dips back down and bounces at , and rises again to upper-right. The graph never goes below the x-axis!

Interactive Graph — verify your sketch:

Common Pitfalls

Forgetting the y-intercept

The y-intercept is your anchor point. Forgetting it can lead to a sketch where the graph floats in the wrong region between zeros.

Drawing Sharp Corners

Polynomial graphs are always smooth, continuous curves — no sharp corners, no gaps, no vertical lines. If your sketch has a pointy angle, you need to smooth it out.

Real-Life Applications

Roller coaster designers use polynomial curves to model ride profiles. The zeros are where the track crosses a reference level, the turning points are the hills and valleys, and the end behavior determines how the ride starts and finishes. Your sketching skills translate directly to understanding these real-world engineering curves.

Practice Quiz

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