Lesson 16.1

Introduction to Parametric Equations

Defining x and y as separate functions of a third variable, t (time).

Introduction

Until now, we've described curves by expressing directly as a function of . But what if we want to track the position of a moving object over time? Parametric equations let us define both and as separate functions of a third variable—usually time . This allows us to describe not just where a curve is, but how it's traced out.

1

Prerequisite Connection

You can graph functions and evaluate expressions.

2

Today's Increment

We graph parametric curves and track direction of motion.

3

Why This Matters

Parametric equations describe motion—where an object is at each moment in time.

Parametric Equations

Parametric Form

Each value of t gives a point (x, y) on the curve

Circle (radius r)

t from 0 to 2π traces full circle

Ellipse

Stretches circle by a and b

Key Concepts

  • Parameter t: Usually represents time, but can be any variable
  • Direction: As t increases, the point moves along the curve
  • Domain: The interval of t values determines which part of the curve is traced
  • Orientation: Arrows show direction of increasing t

Interactive: Watch the Circle Form

x = 2cos(t), y = 2sin(t). Watch the curve trace as t increases!

Worked Examples

Example 1: Graphing a Line

Graph the parametric equations for .

Step 1: Make a table

txy
001
122
243
364

Solution

Line segment from (0,1) to (6,4).

Example 2: Graphing a Parabola

Graph for .

Key Insight

Since , we have . Sideways parabola!

Direction

Starts at (4,-2), through (0,0), ends at (4,2).

Example 3: Circle Parametrization

Circle centered at (3, -1) with radius 4:

Steps

1. Start:

2. Translate: add 3 to x, -1 to y

Solution

Common Pitfalls

Ignoring the parameter domain

The range of t determines which part of the curve is traced. Always check the given interval.

Forgetting direction

Parametric curves have direction! Mark arrows to show which way t increases.

Confusing t with position

t is the parameter (often time), not a coordinate. The point's position is (x(t), y(t)).

Real-World Application

Animation and Computer Graphics

Every moving object in a video game or animation uses parametric equations! The x and y positions are functions of time t.

When you see a character walk across the screen or a ball arc through the air, parametric equations are calculating each frame's position.

Practice Quiz

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